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Matthew Zirbel's avatar

Nice, I like the strategy! I wanted to chime in with a strategy that I tried in my family's correspondence codenames (played to give us time to think through all the alternate words the clue giver may have given).

The 0 clue.

Let's say you have two very powerful clues, which would clue 4 and 5 words each. But avast! There are some clues for the other color that they would also clue. Fortunately, you've looked at all the words that you would also clue, and you see a clue that would connect those words. You can now clue that word with a 0, and on further clues you can give your 4 and 5 words. This has the advantage of being more efficient, and also delaying giving information to the other team. They can't safely pick clues that relate to your 0 clue, because you may have excluded the death word.

Admittedly, this is tricky to coordinate and I lost the game I tried it in. Also, guessers still must guess at least one word, so they now have to blind fire the first guess.

This interaction is also useful in your given example, and is more likely to be practical there. Having clued horn, your team can hopefully determine that Dragon is not a viable word (otherwise you'd have given 3 as the number). As such, they can exclude it from further guesses, even if you give a clue that looks like it should include Dragon (wing perhaps). Of course, this is risky in that they might never guess a real clue now; but when it works it should be able to give you more options.

Naomi's avatar

Love this codenames strategy analysis. I didn’t finish it yet (cuz bedtime) but I can see already a lot I hadn’t thought of before. Nice!

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